PROFESSIONAL BAWK BAWK GAMES
I love games. I play a lot of games and have for a very long time. As the years went by it got harder to enjoy some of the games I was playing. After one of my favorite games was shut down, I decided it was time to try and design my own, to learn, even if no one else ever saw it. I was going to develop something I could be happy with and even though I knew all the ins and outs of the game it was something that I could truly appreciate. This game development wasn't started in the pursuit of money, fame, or any reason of that kind, it was more selfish.I sat down with a notebook and pen deciding what I wanted in a game. I am by no means a professional, every step is a struggle but the things I have learned have empowered me to want to create the greatest possible experience I can. I set out to make a game for the gamers.
GenDeadic
GenDeadic in its current state is just a rough crafting survival game. GenDeadic will be a massive open world story driven survival game that you will eventually be able to play solo, with friends, or even online. It will be a combination of PvP (Player vs Player) and PVE (Player vs Environment) style gameplay. As the world progresses and the storyline grows you'll be able to explore more.I started working on GenDeadic back sometime in 2018, it started just as something fun to do, a work of love and passion. I wanted to make something that both my friends and I could enjoy. Our group has always loved survival games. So, I set out by starting with unreal engine. I didn't have an exact gameplan at the time but the more I started to learn and tinker in the program, learning things like blender and other software a plan started to grow in my mind of what I wanted.
Chris Terry